Some possible decals are blood, paint splatter, graffiti, road lines, and manholes. The Valve Developer Community describes decals in this way " can be used to add detail, break repetition, and create effects you cannot with standard textured surfaces alone". They are basically textures that are projected ONTO your other textures. Decal textures could be thought of as the second layer of 'paint' on your map geometry. _ Basic and Decal Texturesīasic textures are just pictures that are used to 'paint' geometry in game, like models or walls. If you are working on a mod any non-default properties can be found in the surfaceproperties_manifest.txt file located in the scripts/ folder.Įxample of holes in a 'metal' texture vs. The default surface properties can be found here. $surfaceprop "brick" //will make the texture act like it's made out of brick $basetexture "YourFolderYourTextureName" //VTF that will become the texture
![half life episode 1 textures half life episode 1 textures](https://is1-ssl.mzstatic.com/image/thumb/fWzv2VvTPaw0U61Hs4GemA/1200x675.jpg)
![half life episode 1 textures half life episode 1 textures](https://steamlists.com/wp-content/uploads/2021/05/half-life-2-how-to-make-custom-textures-in-half-life-2-0-steamlists-com-565676565.jpg)
I will mention some programs for creating VTF's and will also explain how to compile with them. This also assumes that you can create a VTF. If not I will briefly give an example below. This tutorial assumes that you have a basic knowledge of the VMT file (can create a simple texture). In this case, delete the page after merging any relevant information into other pages.
![half life episode 1 textures half life episode 1 textures](https://production.listennotes.com/podcasts/the-adventure/episode-166-james-mark-1zKYACtqLcW-wkitKW6eSL4.1400x1400.jpg)
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